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As I mentioned last year on the blog, I’ve decided to get back into game development and try to move Galileo Games production schedule up. The good news is that this is proceeding apace. I plan to release at least a PDF product every month this year, with two full print RPG releases as well. How We Came to Live Here will be going up for preorder next week, and I have two other projects deep in development. I expect to see one of these reach fruition by Fall at the latest.
When I was looking at my game design work, it had really languished. After I launched Indie Press Revolution, it rather quickly sucked up all of my time. I’ve got a very lucrative day job and, having a family, I certainly don’t want to jeopardize that. That commitment, along with the family commitments, leaves only a little time for other projects. I needed to get
That point reached, I had another decision to make. I needed to decide whether I really wanted to have a go at making a game publishing company a real concern. I dithered on this one a while, really. It is a lot of work, but I also derive an inordinate amount of joy from seeing my ideas take form as a real product that people can buy and use. One of my absolute favorite things is to work with artists to bring something that was only in my head into a visual work that other people can actually see. This is my favorite hobby, and one that I don’t want to give up, it turns out.
Once that decision was made, I had to look at Galileo Games and see what was required to get things moving. One of the things I needed to do was determine what work I could do myself, and what I needed to farm out to other people to perform. I’ve figured that out, budgeted out my projects, and now it’s full steam ahead. I plan to discuss how well it all works out next year at this time, and see how feasible it is to keep going.
For now, Excelsior!
In anticipation, here is the last reading of a story from How We Came to Live Here that I will post here:
The Woman Who Would Not Marry [audio and narration by Russell Collins]
Art by Kurt Komoda.
- 0:29 - Ryan and Brennan start the show off with what's new on the site.
- Fudge 10th Anniversary Edition
- Other Grey Ghost Games products, including Gamemastering Secrets and A Magical Medley
- Disposable Heroes: Printed Monsters
- Time & Temp: Unbound Edition
- Bounty Head Bebop: Blast OFF! [Preorder]
- Iron Gazetteer
- Imperial Gazetteer
- Cursed Chateau
- Trail of Cthulhu: Keeper's Screen and Resource Book
- 4:38 - Time & Temp: Unbound Edition, from Dig A Thousand Holes Publishing, is a game about underemployed temporal workers fighting to fix time while inadvertently making it worse.
- 11:53 - Brennan sits down with Leonard Balsera of Evil Hat Productions to talk a little bit about the upcoming Dresden Files RPG.
- 22:01 - In At Our Tables, Ryan and Brennan talk about their experiences gaming over Skype.
Find out more about these fine games and others at Indie Press Revolution. To comment on this podcast, visit The Voice of the Revolution forum or send us an email.
This day saw some adverse weather. Starting Day 3, storms would blow in starting around 2:00 pm, with strong winds and some sprinkling rain. The strong winds were the main problem. The wind would push our canoes sideways, and on Day 3 David and I almost tipped over. It scared me quite badly since we weren't wearing our life vests. After that, we wore them every time we got on the river. My dad actually fell in while attempting a take-out on this day, also without a vest. He still had a grip on both his canoe and the shore, but went in over his head. We were a lot more careful after this.
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- 0:30 - Brennan welcomes Ryan Macklin on the show as the new semi-regular co-host, and they start off with what's new.
- 7:25 - Chronica Feudalis, by Cellar Games, is a medieval historical game that's lightweight, flexible and robust.
- 15:56 - Brennan talks with Jess Hartley of Mad Muse Studio about her new book, Conventions for the Aspiring Game Professional, as well as her One Geek to Another column.
- 24:55 - In At Our Tables, Ryan and Brennan talk about how they've started off their new campaigns.